![]() It works similarly to the save dialogs after collecting certain stars. The original functionality has been "#if 0"'d out, but has been found in sm64\Message\message.sou in the leak. This will replace the three-star-door "not enough stars" message with the menu overlays. For the pause menu, overwrite the values in the extended Japanese version at offset 0x810276 with 03000064009600000200883C. To load the message overlays of the debug menu in-game, overwrite the values in the extended Japanese version at offset 0x810276 with 0800001E00C80000020087E. Can these functionalities be loaded into the International version?. #Mario 64 color code generator how to#Investigate how to load into the regular non-extended versions.The first line makes the text appear white over a translucent black background, and the second line sets the message ID. To view the text in-game, enter the following GameShark codes: #Mario 64 color code generator code#Interestingly, a leftover file in the source code contains older code used for the boos based on that file, the text was originally used when the Ghost Hunt Boos were defeated. While it was translated in the English and French versions of the game and was even translated into Chinese for the iQue Player release, it was, strangely, never translated for the German release. When the unused message is activated, a short Boo laugh plays as the text box appears. This message comes after the greeting that appears when Mario enters Big Boo's Haunt for the first time. In the source code, this effect is referred to as "Flower". Setting "geo_envfx_main" to 11 in in a level's "" file in the decomp triggers the effect. Oddly enough, the flower graphic is found among the resources for Lethal Lava Land, which in turn is due to it being grouped with the "bubble" environmental effects, which include Lethal Lava Land's bubbling lava. It is another purely aesthetic level effect that, much like the blizzard, can also be spawned in a level via the "Environment Effect" option in OBJ Importer. They attach themselves to a level's solid, horizontal surfaces. In the source code, this effect is referred to as "Blizzerd".Īn unused effect that, when enabled, causes a bunch of small happy bouncing flowers to spawn around Mario, their spawn point radius dependent on his position. It is purely aesthetic and interacts with Mario in the same way as normal snowflakes do. Can be triggered in a level via the "Environment Effect" option in Messiaen's program, OBJ Importer, or setting "geo_envfx_main" to 3 in a level's "" file in the decomp.
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